@startuml
sprite $cubes [48x48/16] {
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000000000000000000005BFC500000000000000000000000
0000000000000000006DFFFFFE8100000000000000000000
00000000000000029FFFFD8DFFFFA3000000000000000000
00000000000005BFFFFB40003AFFFFC50000000000000000
000000000000AFFFF92000000018EFFFB000000000000000
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000000000003FFFFFFFFFE9EFFFF920FF500000000000000
000000000003FFFFFFFFFFFFFD71000FF500000000000000
000000000003FFFFFFFFFFFE4000000FF500000000000000
000000000003FFFFFFFFFFFC0000000FF500000000000000
000000000007FFFFFFFFFFFC0000004FF900000000000000
0000000018EFFFFFFFFFFFFC00006DFFFFF9200000000000
0000003AFFFFCDFFFFFFFFFC029FFFFECFFFFB4000000000
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00DFFFFFFFE8128FFFFE7BFFFFFFFF9217EFFFF99FF00000
00DFFFFFFFFFFFFFFC500AFFFFFFFFFFFFFFD6007FF00000
00DFFFFFFFFFFFFA30000AFFFFFFFFFFFFB500007FF00000
00DFFFFFFFFFFF3000000AFFFFFFFFFFF60000007FF00000
00DFFFFFFFFFFF2000000AFFFFFFFFFFF50000007FF00000
00DFFFFFFFFFFF2000000AFFFFFFFFFFF50000007FF00000
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004FFFFFFFFFFF20018FFFFFFFFFFFFFF50007EFFF600000
0002AFFFFFFFFF218FFFF938FFFFFFFFF507EFFFB3000000
000002AFFFFFFFAFFFF9200018FFFFFFFBEFFFB300000000
00000002AFFFFFFFFA2000000018FFFFFFFFC30000000000
0000000002AFFFFA20000000000018FFFFC3000000000000
000000000002872000000000000000178300000000000000
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}


!define FA_CUBES(_alias) ENTITY(rectangle,black,cubes,_alias,FA CUBES)
!define FA_CUBES(_alias, _label) ENTITY(rectangle,black,cubes,_label, _alias,FA CUBES)
!define FA_CUBES(_alias, _label, _shape) ENTITY(_shape,black,cubes,_label, _alias,FA CUBES)
!define FA_CUBES(_alias, _label, _shape, _color) ENTITY(_shape,_color,cubes,_label, _alias,FA CUBES)
skinparam folderBackgroundColor<<FA CUBES>> White
@enduml